While it won't win any awards for originality, Sleeping Dogs' undercover cop tale is nonetheless one worth seeing through from start to finish. However, those issues don't add up to a sum large enough to overshadow Sleeping Dogs' strengths, which are several. Car thievery, sometimes awkward gunplay, a plot rife with cliche and ludonarrative dissonance, a visual engine that often sacrifices detail in favor of size, and so on and so forth. That makes sense, since Sleeping Dogs is largely a patchwork of ideas taken from other, more memorable such games. What is wrong with Sleeping Dogs is mostly just the stuff inherent to open-world crime games. Wei Shen's come home to bust a few triad heads. And I don't think there's anything wrong with that. But it will be thought of as a good, solid one that did enough right to be mostly fun from start to finish. The finished game-which only made it to release thanks to a last-minute rescue from Square Enix-won't be remembered as one of the world's great open-world crime games. Activision coldly stated that those in charge did not "believe that it would have ranked as a top title in the competitive open world genre." In this regard, Activision was perhaps not incorrect in its assessment of the title's potential. It once existed under the banner of Activision, as a reboot of the publisher's True Crime series of Grand Theft Auto knock-offs. Sleeping Dogs, by all accounts, never should have made it to store shelves.
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