This modifier itself increases by 3 for every 10 total development. The cost to develop provinces increases by +3% per point above 9 total development. The development cost modifiers influence how much it costs to develop a province. Development efficiency from administrative technology affects the base cost by additional −10% at level 17, 23 and 27.įinal base cost = 50 ⋅ ( 1 − development efficiency ) Other modifiers −5%ĭivinity through Craftsmanship Goverment Reformĭevelopment cost modifiers The base cost for developing a province is 50 monarch points. In other words, the cap for one development type is equal to the sum of the other 2 plus 1.ĭeveloping a province this way increases the crownland by 0.2% per click. A province's base tax, production or manpower cannot be increased if its value is already more than that of the other two combined (for example, if the province's production and manpower are 1 each, then the base tax can not be raised above 3 and only an improvement of production or manpower is possible). Monarch points (, or ) can be used to increase base tax, production, and manpower values, respectively. With Common Sense, if the nation's government type allows for rank increases, having 300/1000 development is part of the requirement of becoming a kingdom/empire respectively.ĭeveloping a province.The base cost of annexation of a nation (before modifiers) is 8 diplomatic power per development of the vassal nation.A nation cannot be vassalized diplomatically if total development is more than 100 ( −1000 reasons).A nation gains +1 caravan power for each 3 total development, up to 50.For every 10 levels of development, a province gets an additional building slot. Removes 5% devastation(with adjustment based on local autonomy).ĭevelopment levels over 30 no longer contribute to higher coring and culture conversion costs.Most institution spread modifiers scale linearly with province development.Increases the institution presence in the province by (new development level/6).Increases the percentage of the local province culture in the player's nation.This increase rises by 3% every 10 total development ( +6% at 20, +9% at 30, etc.). ![]() +3% local development cost per point above 10 total development.Having a subject with at least 250 development is another objective in the Age of Revolutions.Having a capital with at least 50 development is an objective in the Age of Revolutions.Having a total development of at least 100 while the nation's capital is not in Europe, Asia and Africa is another objective in the Age of Discovery.Having a cored province with at least 30 development is an objective in the Age of Discovery.Province development is involved in some Age Objectives: Players can increase province development values by using monarch power players who have the Rights of Man expansion can develop subjects' provinces. There are three kinds of development in a province - base tax, production, and manpower, corresponding to administrative, diplomatic and military power respectively. Please help with verifying or updating older sections of this article.Īt least some were last verified for version 1.24.ĭevelopment is a province attribute, which replaces the former system of static base tax and manpower.
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